Computer science Lesson Plan
Class: 6 - Lesson:13 Advanced Programming: Creating Sprite Costumes and Backdrops

Purpose: Students should learn how to create and edit sprites, costumes and backdrops in Scratch.

No. of Classes

One class(Teacher's decision).

Materials Required

Scratch 3.0.

Prior knowledge

Students should know the following before this exercise :

  • Sprite and backdrop.
  • looks and motion blocks.
  • Exercises

    Exercise:1



    • For the Sprite (Beetle), create one more costume, and create a new Sprite of your own choice using the ‘Paint’ control.

    Exercise:2



    • Generate costumes using AI image generation with Gemini or other LLMs so that same sprite can be given different costumes for animations.

    Exercise:3



    • Create a Backdrop and a Sprite using paint options. Draw the below given picture in a Scratch file using the Paint tool.
    No Image

    Solutions



  • Link to view solution video for exercise-1.
  • Link to view solution video for exercise-2.
  • Link to view solution video for exercise-3.

  • Teacher's Instruction
    1. Explain about costumes for Sprites.
    2. Clarify the difference between a Backdrop and a Sprite.
    3. Teachers should show Students how to create a new sprite using paint control.
    4. Teachers should show the students how to generate images using AI tools.
    5. POINTS TO PONDER :Can you use .gif images in scratch?.